Jslave
10-15-2005, 10:51 AM
Hey D-T Team'
I have a question..
I have a high res character that I am using in an animation and for this years project I decided to add some wardrobe..
here's the problem, when trying to add clothing you can't get the resolution of the cloth to be high enough to keep from getting inner-penetration
so my solution was to make a proxy lo-res geometry underneath the existing surface
is this a common problem ?
is this the wrong way to fix this prob ?
it would appear to me that the film characters (in like starwars for instance) are extremely high res
I am wondering how they overcome this ?
I could see when smoothing your character you could just leave the mesh lo-res under the clothes, but what about where the cloth meets the high res geometry such as the end of the sleeve and the hand ?
any help or ideas will be greatly appreciated
Thanks
Jslave
I have a question..
I have a high res character that I am using in an animation and for this years project I decided to add some wardrobe..
here's the problem, when trying to add clothing you can't get the resolution of the cloth to be high enough to keep from getting inner-penetration
so my solution was to make a proxy lo-res geometry underneath the existing surface
is this a common problem ?
is this the wrong way to fix this prob ?
it would appear to me that the film characters (in like starwars for instance) are extremely high res
I am wondering how they overcome this ?
I could see when smoothing your character you could just leave the mesh lo-res under the clothes, but what about where the cloth meets the high res geometry such as the end of the sleeve and the hand ?
any help or ideas will be greatly appreciated
Thanks
Jslave