LoveFest
01-19-2012, 04:39 PM
Does Soft have capsule rigging abilities like Maya? Instead of painting weights, it has the capsule tool...
You know, like the old Blue Sky Studios tool made for Ice Age back in 1998?
delano
02-21-2012, 10:53 AM
Hey, LoveFest! Yes, Softimage has its equivalent to Maya's envelope capsules. They are called Bounding Volumes.
LoveFest
02-21-2012, 12:45 PM
Hi Delano, I'm not asking for an endorsement, but an instructors point of view for a student's learning path. Do you think it's fair to say, if you have your own company and you make your stuff in freelance, then XSI will be more suited for a single to small crew? If you're going to work for big studios, with TDs around to help solve problems, Maya is more suitable? I'm just wondering as a single free-lance guy if Soft is easier on the eyes with controls more closely located or associated together than the sort of spread-out, object oriented, node based approach in Maya (panel, panel, tabs, tabs, drill down, Attribute Ed, then to Channel Box, then back to Attribute Ed again, etc). I have to say, I think it's Maya's sort of industry unique approach to texture creation that has me worried I will never learn this program. There seems to be no way to really be self-taught with it's material and texture node approach, without being educated by someone. Blender, Max, Soft all seem a lot easier when I watch texture creation with those apps.