mlsfan
12-18-2011, 03:17 PM
Hi, I am currently doing the 3ds max rigging tutorial: Character Rigging for Production in 3ds Max. I have encountered two problems that are really slowing me down. In the lesson number 47, we set up the wrists controls and at the end of the lesson, the instructor is able to scale down the character rig without any problems. I've watched the video over and over again and I can't seem to find why my rig doesn't scale properly when I scale the Global Control. The Wrist IK Arrows won't follow properly and the Asterix FK Controls also move in strange positions. I've attached a picture of what happens so you guys can see better.
My second problem is that the left arm IK FK slidder works really well, but the right arm seems to be inversed somehow, all the controls for that arm work in the opposite way. The IK works like an FK and vice versa.
If someone would be willing to take a look directly at the 3ds max scene I could send it to them by email or something.
Thanks for your help.
My second problem is that the left arm IK FK slidder works really well, but the right arm seems to be inversed somehow, all the controls for that arm work in the opposite way. The IK works like an FK and vice versa.
If someone would be willing to take a look directly at the 3ds max scene I could send it to them by email or something.
Thanks for your help.