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View Full Version : Control Rig & Layering Workflow



bfr26
12-04-2011, 04:31 PM
Hey Everyone,

I have a project that was motion captured and brought into MoBu 2012. The actor on the mocap day did not have his arms out correctly to fit the character so his movements go through the characters geometry.

I would like to add a control rig to my Mocap Skeleton and add an animation layer on top of this to fix these issues. However I am having some trouble creating a control rig and tweaking it then plotting back to my original mocap skeleton.

Does anyone have a good workflow they use to retarget animation with layers?

Thanks!
Brian