strangejava
11-14-2011, 04:47 PM
Alright, so I am just about finished with the Getting Started with 3ds Max course. (The course where you build the pod racer.)
I am having some issues with what seems to be the ground plane that is added to the scene so that you can cast shadows off of it.
Shadows are cast fine and look great, but when the ground plane is in the scene the underbelly of my racer has so much reflectivity it looks translucent. However, when I hide the ground the plane that reflectivity goes away and I get the metallic look of the underbelly back.
Obviously I want to have the racer cast shadows so turning off the ground plane permanently is not an option. I have been playing around with this four the past 24 hours and no matter what setting I tweak I simply cannot get the desired result, which would obviously be to bump that reflectivity way down.
I would appreciate any help or suggestions.
I have attached images so you can see what is occurring.
I am having some issues with what seems to be the ground plane that is added to the scene so that you can cast shadows off of it.
Shadows are cast fine and look great, but when the ground plane is in the scene the underbelly of my racer has so much reflectivity it looks translucent. However, when I hide the ground the plane that reflectivity goes away and I get the metallic look of the underbelly back.
Obviously I want to have the racer cast shadows so turning off the ground plane permanently is not an option. I have been playing around with this four the past 24 hours and no matter what setting I tweak I simply cannot get the desired result, which would obviously be to bump that reflectivity way down.
I would appreciate any help or suggestions.
I have attached images so you can see what is occurring.