tallacus
12-19-2006, 08:12 PM
hi guys,
My friend and I are working on a project together and we have a modelling problem dealing with Silo to Zbrush, the thing is that when i port her base silo model into zbrush i have n-gons on the face and some on the body, but the face is the big problem where we have too many N gons, that Zbrush had to convert them into quads and triangles. Is there any Silo users out there who could help me with cleaning up N gons, or is there a niffty zbrush feature i could use to clean them up? Other then pain stakingly nudging all those verts back into their space.
My friend and I are working on a project together and we have a modelling problem dealing with Silo to Zbrush, the thing is that when i port her base silo model into zbrush i have n-gons on the face and some on the body, but the face is the big problem where we have too many N gons, that Zbrush had to convert them into quads and triangles. Is there any Silo users out there who could help me with cleaning up N gons, or is there a niffty zbrush feature i could use to clean them up? Other then pain stakingly nudging all those verts back into their space.