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View Full Version : Silo to Zbrush problem



tallacus
12-19-2006, 08:12 PM
hi guys,

My friend and I are working on a project together and we have a modelling problem dealing with Silo to Zbrush, the thing is that when i port her base silo model into zbrush i have n-gons on the face and some on the body, but the face is the big problem where we have too many N gons, that Zbrush had to convert them into quads and triangles. Is there any Silo users out there who could help me with cleaning up N gons, or is there a niffty zbrush feature i could use to clean them up? Other then pain stakingly nudging all those verts back into their space.

laxman
12-19-2006, 10:48 PM
well, I don't use silo but can't you just take something like the split poly tool and cut the N-gons up into quads or tris?

tallacus
12-19-2006, 10:51 PM
i could, but that still be quite tedious but what in CG is not tedious, lol, i know Silo has a somekind of cleanup feature, i just dont remember what it is

dude5487
02-01-2007, 05:48 AM
just saw this thread.

get it worked out?