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Iminshull
09-12-2011, 02:12 PM
So When I go searching for tutorials I can never find a good one on how to use normal maps to their full extent in 3ds max.

it sounds pretty straight forward. Go to bump> normal map> bitmap> chose my map, and apply.

but every time i do this My quality is never anywhere near the quality of zbrush. Right now I have a model and all it has are simple scale textures from zbrush.

now even if you told me that normally in max it will never look as good as zbrush, I still figure I should get close. at where i'm at now a regular bump map looks better than my normal map.

so i'm wondering if i am missing a step. does anyone have an idea or know any great tutorials for applying normal maps in "MAX"???

thanks in advanced!

Jordanpierreag
11-27-2011, 06:37 AM
I had a problem with viewing my normal map correctly in my viewport. So what I did was go to Customize> Preferences> Gamma and LUT and changed the bitmap settings (input and output and display Gama from gamma settings of 2.2 to 1. From there, my normal maps looked correct in my viewport. I hope this helps.