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McCloud
09-08-2011, 10:23 AM
Hello,
I have another small issue. I started to use hdr light studio, but after I've done the enviroment, I needed to position the model on something, so it doesn't look like it floats. I saw in several tuts that some material is applied to the ground plane, so it isn't visible in the render, but only catches shadows, but only in Maya. I saw also a tutorial somewhere for this also in 3ds max, but I can't remember it.

Thanks for advice
Mike

nm8
09-20-2011, 07:08 AM
depends on the renderer you are using: mental ray->use the matte/shadow/reflection material (http://www.youtube.com/watch?v=GSq3MqyKl3k)