View Full Version : Flickering Polygon
revert
08-30-2011, 09:28 AM
I have three windows, each made from individual polygons which have a constant material applied to them. I'm using them to simulate light from a window. They are at a distance and animated to move toward the camera. They are flickering, in that for a few frames all windows are rendered, then for another few maybe only one and it just continues this way. I've cranked up the AA, also scaled the scene down so it is very small. Any other ideas? There's no indirect lighting in the scene either so no FG issue.
Thanks.
green
08-30-2011, 10:05 AM
Hi revert,
You say your windows have a constant material applied to them - are there any texture maps or anything special adjustments that have been made to the constant material you are using?
To get an idea of your scene scale, how far is the window geometry from your camera? You can find this by going to Display > Attributes > Distance to Output Camera, then selecting your window geometry. Also, a screenshot showing the problem would help in diagnosing exactly what is happening.
The first thing I might try would be to go into your Render Manager, go to the Framebuffer tab, and enable "Same Sampling Pattern on All Frames". That might help to eliminate the flickering you are describing.
Good luck, hope this helps
revert
08-30-2011, 10:18 AM
Thanks for the reply. The constant material only has it's color changed. No other adjustments. I'll check the distance first chance i get. The scene is quite large but i scaled the whole scene down so windows are as far away as the edge of the grid. They are very small windows though. As they get close to the camera though, they are quite large in the view and still flicker on and off.
I have already enabled Same Sampling Pattern on All Frames but it never solved the issue.