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Dann
12-14-2006, 08:00 PM
Hmmm, another RF problem. I've filled up a glass with liquid, and overall it behaves well but since the mesh is slightly different on every frame, my liquid is chattering like crazy. It doesn't make a difference whether I render it in Maya software or mental ray. Heck, it's even visible in a playblast. The problem is not with the render settings, it's definately a problem with the mesh. Anyone have any thoughts on how to get around this one?

Thanks.

McGergs
12-14-2006, 10:18 PM
Post a screenshot of what your mesh looks like please.

You might not have enough detail in it.

Dann
12-15-2006, 11:41 AM
no, it's not a poly res issue. I tried it at 3 different resolutions and all of them chatter.