Dann
12-14-2006, 08:00 PM
Hmmm, another RF problem. I've filled up a glass with liquid, and overall it behaves well but since the mesh is slightly different on every frame, my liquid is chattering like crazy. It doesn't make a difference whether I render it in Maya software or mental ray. Heck, it's even visible in a playblast. The problem is not with the render settings, it's definately a problem with the mesh. Anyone have any thoughts on how to get around this one?
Thanks.
Thanks.