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View Full Version : Rigging The Head & Controllers Rotation Problem



MrNinjutsu
07-23-2011, 03:39 AM
Hey everyone,

Just a problem which is a little bit of an annoyance. I've followed the Introduction To Rigging section of the 3ds Max Tutorials to the tee, however whenever i rotate the head as captured below, the rig deforms however rotation on the Y axis is fine.

http://i675.photobucket.com/albums/vv114/ThomasButters/RotationProblem.jpg?t=1311410330

Is anyway to stop this?

MrNinjutsu
07-24-2011, 04:15 AM
Its defintely a rotational problem as whenever i rotate the rig whilst the character is skinned the whole model deforms and squashes. Please....anyone havea solution?

http://i675.photobucket.com/albums/vv114/ThomasButters/deformationprb.jpg?t=1311499897

MrNinjutsu
07-24-2011, 05:03 AM
Okay so after worrying to the point of sweating like 5 pounds of weight i've mangaed to figure the problem out. It's the linking procress of one helper to another. When i unlinked it i was able to roated without deformation. But when i re-link, deformation occurs. So it might be down to the hieracy and the pivot points not being universal.