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View Full Version : UV layout prob in XSi



keviboy17
12-07-2006, 11:14 AM
Hi

I am having a prob, i have a charecter in XSI whos poly count its insane so when i did the projection of the charecter the maps were crazy it will take me a lifetime to sort them out, is there a script that can help me to mirror the moving of point in the map (kinda like the symmetry map )so that it would do the same on the other side.

also i want to apply a shader to different object but have to plugin a bump map generator but if i apply the same shader to diffent objects the bump map does not work since it needs a seperate texture projection for the said object now to get the desired result is making the scene too heavy any suggestions i wanted to try a fractal node but didnt know how it works

please if some one could help me it would be sweeet as this is for my demo reel which was due ages ago

Peace

Kevin