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gilgamesh
12-06-2006, 12:37 PM
Hi!!
Actually this is a question tht concerns all the people in this field. I am from India and I want to know is tht whether it is compulsary to be a graduate to apply for a job?? I am getting to hear rumours over here tht being a graduate makes u special in getting GOOD jobs, getting promotions , blah blah blah... etc :mad: . Please anyone tell me wat has being a graduate or a University topper has got to do with my skills?? Wat difference does it make if one is not graduate but can do the same job effeciently?? Why wud anyone deny jobs to undergraduates with good skills in art?? Can anyone answer my doubt?? :(

danlefeb
12-06-2006, 01:09 PM
This is a very common subject that's been covered many times all over the internet and everyone has a different opinion. That said, my opinion is that its not necessary to graduate from anywhere to apply for a job. The problem is that the computer graphics industry is extremely popular and there are tons of resumes and portfolios that flow across the desk of an HR person.

Basically you're trying to make sure that the person in charge of hiring actually looks at your portfolio. The easiest way to do that is to have experience. If you don't have experience, the next best thing is experience in a college/university where they know that you learned some of the tips and tricks of the trade. Once they've seen your portfolio, it has to impress them enough to want to get to know you better -- so they call you in for an interview. When you get in the interview you get the chance to sell yourself. Up until then its all based on the word of your experience...and most people will trust a college/university saying that you know what you're doing more than someone who simply claims to know what they're doing.

DjVoyager
12-07-2006, 02:10 PM
When in doubt, go to the source, and in this case it's very easy to find a credible source. How about Pixar ;)

Here's what they have to say;

"We do not judge potential candidates on the basis of the school they attended (or didn’t) and therefore do not recommend any particular school(s). As much as we would like to keep on the forefront of universities offering animation and/or computer visualization programs, we do not know the details of all programs. We have listed schools that offer courses in animation but please know that this is simply a list. If your school is not on our list, this does not mean that you are unqualified to apply to Pixar.

We look at your work first, typically in the form of a videotaped reel. If the reel shows mastery or great potential in the area(s) of animation, lighting, modeling, or writing shaders, we then look at the resume to see your background and experience.

In choosing an animation related school, look for one that focuses on traditional skills, drawing, painting, sculpture, cinematography. Ask the school how they will help you build an effective portfolio of your work: not merely a collection of your assignments, but a well developed presentation of your unique point of view, and your technical skills. Also ask the school how well integrated their theatre and film departments are with their 2D and 3D art departments.

Learn enough about computer graphics to know how they work in general. Look for a school that has not substituted electronic arts for traditional (or vice versa). Ask them about how they balance the two. Avoid just learning packages of software. Today’s packages will be replaced several times during your school career, and many studios use proprietary software that you cannot learn in school anyway. Learn enough to know you can learn it, but concentrate on the more expressive traditional skills."

Hope that satisfies :)

gilgamesh
12-09-2006, 11:51 AM
When in doubt, go to the source, and in this case it's very easy to find a credible source. How about Pixar ;)

Here's what they have to say;

"We do not judge potential candidates on the basis of the school they attended (or didn’t) and therefore do not recommend any particular school(s). As much as we would like to keep on the forefront of universities offering animation and/or computer visualization programs, we do not know the details of all programs. We have listed schools that offer courses in animation but please know that this is simply a list. If your school is not on our list, this does not mean that you are unqualified to apply to Pixar.

We look at your work first, typically in the form of a videotaped reel. If the reel shows mastery or great potential in the area(s) of animation, lighting, modeling, or writing shaders, we then look at the resume to see your background and experience.

In choosing an animation related school, look for one that focuses on traditional skills, drawing, painting, sculpture, cinematography. Ask the school how they will help you build an effective portfolio of your work: not merely a collection of your assignments, but a well developed presentation of your unique point of view, and your technical skills. Also ask the school how well integrated their theatre and film departments are with their 2D and 3D art departments.

Learn enough about computer graphics to know how they work in general. Look for a school that has not substituted electronic arts for traditional (or vice versa). Ask them about how they balance the two. Avoid just learning packages of software. Today’s packages will be replaced several times during your school career, and many studios use proprietary software that you cannot learn in school anyway. Learn enough to know you can learn it, but concentrate on the more expressive traditional skills."

Hope that satisfies :)






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