wjhamilton
12-03-2006, 10:55 PM
Hello all,
I bought a plugin called the setupmachine which does rigging and automatic weighting to biped characters, which works great except that it does a really simplistic rig for the face (no lower jaw or anything, you can just rotate the head but can't open the mouth or whatnot). I'd love to use this plugin because other then the face it does a terrific job of rigging, and as such was wondering if it's possible to make blendshapes for a face after something has been rigged and weighted.
Ideally what I want to be able to do for a general workflow is to use the setupmachine plugin to do all the rigging for the body of my character, do all the rigging for the face by hand using the techniques off of the face rigging dvds from digital tutors, and then combine them both to get one complete fully rigged mesh. Thanks again for any help
-William
I bought a plugin called the setupmachine which does rigging and automatic weighting to biped characters, which works great except that it does a really simplistic rig for the face (no lower jaw or anything, you can just rotate the head but can't open the mouth or whatnot). I'd love to use this plugin because other then the face it does a terrific job of rigging, and as such was wondering if it's possible to make blendshapes for a face after something has been rigged and weighted.
Ideally what I want to be able to do for a general workflow is to use the setupmachine plugin to do all the rigging for the body of my character, do all the rigging for the face by hand using the techniques off of the face rigging dvds from digital tutors, and then combine them both to get one complete fully rigged mesh. Thanks again for any help
-William