ilpoldo
11-30-2006, 10:12 AM
I'm trying to animate a car emerging from water. tired a low res polygon and a reeealy low res poligon:
if I export the sd from maya(in wich the car was modeled and animated) the water fries all the time
if I put some keyframes in realflow from an imported obj it fries when the car stops
if I animate a real flow cube or torusthe realwave does not fry
-by frying i mean random going up and down of single vertex of the surface, not coordinate with the movement of the neartst vetices...
Even the exported .sd element "fries" it is not an openGl glitch
http://www.horrorvacui.org/CGtalk/rwave.png
even rising the perturbation resolution (that as I understand it means lowering it) deletes the thinner ripples but not the frying that simply starts a bit later.
if I export the sd from maya(in wich the car was modeled and animated) the water fries all the time
if I put some keyframes in realflow from an imported obj it fries when the car stops
if I animate a real flow cube or torusthe realwave does not fry
-by frying i mean random going up and down of single vertex of the surface, not coordinate with the movement of the neartst vetices...
Even the exported .sd element "fries" it is not an openGl glitch
http://www.horrorvacui.org/CGtalk/rwave.png
even rising the perturbation resolution (that as I understand it means lowering it) deletes the thinner ripples but not the frying that simply starts a bit later.