plz_come_here
11-29-2006, 12:12 AM
hi my question is..
i followed the advance character set up in maya.. i am using my rig according to the given instruction in dt video.. but my question is,, while making animation how to change ik to fk and fk to ik without any poping my iksolver and joints,,,
(in expalinations ,, i want to say that.. if i move my ik and make a pose,, ok it's ok,, but now,, i want to make next pose with the help of fk,, how to do this.. help me.,,, it is easy but it needs a trick and share with me a trick plz...
one more thing.. if i make another pose with the help of fk my ik solver doesnot go with the joints it stays where it was but after fk when i convert to ik my joints go back to the ik i mean go back to the past positions..
i followed the advance character set up in maya.. i am using my rig according to the given instruction in dt video.. but my question is,, while making animation how to change ik to fk and fk to ik without any poping my iksolver and joints,,,
(in expalinations ,, i want to say that.. if i move my ik and make a pose,, ok it's ok,, but now,, i want to make next pose with the help of fk,, how to do this.. help me.,,, it is easy but it needs a trick and share with me a trick plz...
one more thing.. if i make another pose with the help of fk my ik solver doesnot go with the joints it stays where it was but after fk when i convert to ik my joints go back to the ik i mean go back to the past positions..