troyerz
04-06-2011, 11:04 PM
hi
I am fairly new at max,. I inherited a file from my work that I need animate. But apperently the polygons in this file are terribly triangulated. As u can see in the link below.
Now the history of this file
- this file was originally modeled and exported from solid works.
- Then some dude at work imported in cinema 4d and rendered a single frame for a product display image. now he use some shader (I think could be phong) in cinema 4d to hide these triangulated edges in his render.
Now I have tried cleaning these edges, using turbo smoothing(really bad results), smoothing groups (alot of work and not satisfactory results).
IS THERE A something like a similar shader or phong shading in max that can fix this problem. PLEASE HELP THANKS
I am fairly new at max,. I inherited a file from my work that I need animate. But apperently the polygons in this file are terribly triangulated. As u can see in the link below.
Now the history of this file
- this file was originally modeled and exported from solid works.
- Then some dude at work imported in cinema 4d and rendered a single frame for a product display image. now he use some shader (I think could be phong) in cinema 4d to hide these triangulated edges in his render.
Now I have tried cleaning these edges, using turbo smoothing(really bad results), smoothing groups (alot of work and not satisfactory results).
IS THERE A something like a similar shader or phong shading in max that can fix this problem. PLEASE HELP THANKS