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View Full Version : Exporting Maya to 3Ds



iceangel89
11-21-2006, 07:13 AM
I have created a maya scene file complete with mental ray etc. (thanks for the wonderful training dt provides :cool: ) and wonder if i can export it as a 3ds max file a classmate wants. Will the textures etc get exported correctly? and if i set some settings like final gather, global illumination etc. will he, in 3ds see & render it correctly?

brandeil
11-21-2006, 10:17 AM
the new Max might import the whole thing otherwise u will have to export using .obj

Jak_Carver
11-21-2006, 11:14 AM
try using .fbx

iceangel89
11-21-2006, 07:25 PM
I have a problem i don't see that i can save as or export as .obj or .fbx, i am using maya 8. i only see maya ascii, maya binary and mental ray. Sorry, but i am still a beginner. Anyway thanks.

laxman
11-21-2006, 08:00 PM
go to window->setting/pref/plugin manager

turn on fbxmaya.mll and objExport.mll

iceangel89
11-21-2006, 08:38 PM
Thanks for the great community here. I've exported the files, hope the classmate who wants the file can open it. Thanks :dance:

danlefeb
11-22-2006, 06:32 AM
If he has a newer version of Max, you'll be fine. For future reference, Autodesk has a free FBX conversion utility on their site so if you wanted to you could take that FBX and convert it directly to a .3ds file.

http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6839916