View Full Version : Magic daemons not quite filling in the letters
DryMeat
03-28-2011, 12:27 PM
Hi so i've been working on the replacement of objects with magic daemons course. So far everything was working fine but when working with the magic daemon for the second word that the particles are suppose to transform into the particles aren' t totally filling in all of the letters as i would like. Anyone got any tips on how to modify that.
chrisg
03-28-2011, 01:05 PM
Hi DryMeat,
There are a few things you can do. One solution is to create more particles by increasing the size of your emitting object. Another solution is to use a Daemon to multiply your particles at some point in the transition. We cover the second topic in this tutorial: 4. Adding more particles to fill the shape (http://www.digitaltutors.com/09/training.php?cid=31&pid=104)
DryMeat
03-28-2011, 03:47 PM
Thank for the info that should work just fine for this project. Although i did notice that in the magic node within the "random within faces " option i've had it set to yes and when i set it to NO realflow keeps crashing like 30 frames into the simulation. Any ideas why ?
DryMeat
03-31-2011, 04:12 PM
OK so I've resolved the previous issue i had mentioned now i need to better control the excess particle splits from the "k_age" daemon after it has served it's purpose to fill in the text objects that i want. I've tried to key the k_age daemon so that the splits are set to zero when i see that the word it takes that shape of starts to look like it is refilling again which don't which will make it look sort of bloated. I uploaded a picture to show how it comes together towards the end of the simulation. Also note how the some of the letters still don't look are 100% as the rest. So i don't know how to resolve these minor things.
for some reason i can't upload the jpeg i wanted to show. i keep getting an exclamation whenever the file is done uploading ??