cbroberts
03-19-2011, 02:11 AM
I'm going to try once more to get help from this community, although so far this community has proven to be rather useless...
I'm trying to follow the tutorial for 3ds Max basic modeling, and when it describes using the Connect tool to divide some quads it makes it appear that the tool will divide an existing quad into two quads. But that's not what happens when I use the tool. It takes the existing quad and divides it into an inner loop that is made up of quads and an outer loop that is made up of triangles. I even went back to v 2010 and it did the same thing. But the tutorial shows the Connect tool dividing the existing quad into two quad loops (which makes more sense). Is there a configuration option I've missed or something?
The fact my 3ds app insists on behaving differently than the example means that I'm dead in the water as far as following the tutorial. Any help would be appreciated.
I'm trying to follow the tutorial for 3ds Max basic modeling, and when it describes using the Connect tool to divide some quads it makes it appear that the tool will divide an existing quad into two quads. But that's not what happens when I use the tool. It takes the existing quad and divides it into an inner loop that is made up of quads and an outer loop that is made up of triangles. I even went back to v 2010 and it did the same thing. But the tutorial shows the Connect tool dividing the existing quad into two quad loops (which makes more sense). Is there a configuration option I've missed or something?
The fact my 3ds app insists on behaving differently than the example means that I'm dead in the water as far as following the tutorial. Any help would be appreciated.