plz_come_here
11-16-2006, 07:51 AM
hi i am working on multiple uv sets in maya.. but i am facing problem that (i am making 4 uvsets on a mesh or on my object to selected faces.. because maya works on faces slection method :D)
now.. i want to convert the 4th uvset into 3rd uvset without reapplying projection i want the uv's of 4th uvsets as they are .. if i redo all the process it will take lot of time..
max has ability that it changes the channel quickly without reassigning uvmapping.. (maya uvset and max channels are silimar as mapping)
help would be appreciated from the deepness of the heart..
i need it badly..
"warning: as i know maya.. that maya never assign uvset to a selected region untill that region is projected? keep in mind when you are helping me this?
i have asked a very tricky question
Adeel
"Maya modeller & animator"
now.. i want to convert the 4th uvset into 3rd uvset without reapplying projection i want the uv's of 4th uvsets as they are .. if i redo all the process it will take lot of time..
max has ability that it changes the channel quickly without reassigning uvmapping.. (maya uvset and max channels are silimar as mapping)
help would be appreciated from the deepness of the heart..
i need it badly..
"warning: as i know maya.. that maya never assign uvset to a selected region untill that region is projected? keep in mind when you are helping me this?
i have asked a very tricky question
Adeel
"Maya modeller & animator"