Ned
03-03-2011, 05:14 PM
Hello,
I have done a model in 3ds max I used edge modelling to make it - so basically I created a plane 1x1 and used edge to extrude rotate etc and make this model.
Here is the problem - I apply turbo smooth everything is fine
When I export the model in - OBJ format to import in Mud box is all fine but when I import the model in Mudbox I don't see it.
I exported the model in a FBX format - when I import it in Mudbox I see but when I start sculpturing it sort of extruded my polygons inside .
I wanted to ask is it wrong that I created the model using edge modelling or there this might be a problem with some of the verteces not weld properply or another problem.
What is the right way to import 3ds Max Models into mudbox?
Thank you in advance.
I have done a model in 3ds max I used edge modelling to make it - so basically I created a plane 1x1 and used edge to extrude rotate etc and make this model.
Here is the problem - I apply turbo smooth everything is fine
When I export the model in - OBJ format to import in Mud box is all fine but when I import the model in Mudbox I don't see it.
I exported the model in a FBX format - when I import it in Mudbox I see but when I start sculpturing it sort of extruded my polygons inside .
I wanted to ask is it wrong that I created the model using edge modelling or there this might be a problem with some of the verteces not weld properply or another problem.
What is the right way to import 3ds Max Models into mudbox?
Thank you in advance.