dude5487
11-11-2006, 05:25 AM
Hi all,
I have an issue. I am currently setting up a rig for my character for my animation class.
I am using the the *Bonus* Rigging the Neex's Eyes lesson. It shows in this part of the kit if you create an eye control(nurbs circle) and clicking on the eye, then performing the constraint as shown on screen with the given settings, it should work.
Though when I do it with the settings shown on screen my eye ball points straight down. Then I tried again, this time taking the tip from the Facial Rigging kit that says to check the Maintain Offset box. So I did, the eye ball no longer pointed down, but when I do move the eye it "rips" out of the eye lid.
To let everyone know I did create the eyes in the as instructed in the same kit. So given all of that, I have triple checked freezings transformations and deleting history, I am at a loss.
I have provided some renders of what the eyes look like when "ripping" out.
If anyone can think of anything at all please let me know.
Thank you in advance! ;)
Josh
I have an issue. I am currently setting up a rig for my character for my animation class.
I am using the the *Bonus* Rigging the Neex's Eyes lesson. It shows in this part of the kit if you create an eye control(nurbs circle) and clicking on the eye, then performing the constraint as shown on screen with the given settings, it should work.
Though when I do it with the settings shown on screen my eye ball points straight down. Then I tried again, this time taking the tip from the Facial Rigging kit that says to check the Maintain Offset box. So I did, the eye ball no longer pointed down, but when I do move the eye it "rips" out of the eye lid.
To let everyone know I did create the eyes in the as instructed in the same kit. So given all of that, I have triple checked freezings transformations and deleting history, I am at a loss.
I have provided some renders of what the eyes look like when "ripping" out.
If anyone can think of anything at all please let me know.
Thank you in advance! ;)
Josh