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Littletoon-fr
02-24-2011, 06:40 AM
Hello everyone :]

I have a little question: l would like to know how to rig a character in 3ds max (bone, parent link, constraint position,constraint orientation, controller script, etc.) to make it “scalable” (I mean the possibility to select the character’s root and to use the scale function of max in order to adjust the rig to futur scene).

If somebody has a clue, I would be happy to hear it !! ^__^

Thanks

dan
02-24-2011, 09:04 AM
Hello Littletoon-fr! I'd recommend that you check out the Introduction to Character Rigging in 3ds Max (http://www.digitaltutors.com/09/training.php?cid=106&pid=336) course. It walks you through how to set up a rig that can be scaled down or up to fit whatever your needs may be.

Normal sized rig:
6805
Scaled down rig:
6807

libertycityanimation
02-24-2011, 10:41 AM
I would use the scale tool to scale it upwards.Then add the bones or the biped

Littletoon-fr
02-24-2011, 11:25 AM
Thanks for the answer,I going to take look !