marlow
02-21-2011, 04:57 PM
I am doing the Intro to Max 2011 course and i am at the section where the instructor is giving an example of how Bones could be used to influence the Pod's cables. I am just curious as to what exactly a Bone in Max is.
In the context of a Skinned Character Mesh, X files and the Direct X API i understand a Bone to be more or less a 4 x 4 Matrix and that the vertices of the Mesh are influenced or attached to one or more Matrices\Bones. Is this how i should view a Bone in Max or is it something else?
In the context of a Skinned Character Mesh, X files and the Direct X API i understand a Bone to be more or less a 4 x 4 Matrix and that the vertices of the Mesh are influenced or attached to one or more Matrices\Bones. Is this how i should view a Bone in Max or is it something else?