ade2004wally
02-18-2011, 09:37 AM
As an aspiring game designer who is still a student I have a few questions/concerns on the modeling pipeline. In this case for weapons. So far it seems everyone who has looked at my poly count fr an M203 weapon I am modeling says it's way too high.(These are people who have never modeled anything in 3D before). As seen in the picture below right now it's at 30556 polys and it's not even finished yet. And the polycount goes up when I add smoothing to the weapon. (meshsmooth with 2 iterations)
pre smooth picture(main part f gun with holes already smooth because I had to apply the boolean):
http://i75.photobucket.com/albums/i295/ade2004/3D%20Models/m2031.png
smooth picture:
http://i75.photobucket.com/albums/i295/ade2004/3D%20Models/m2032.png
I believe I have done a good job of modeling efficiently, but I get discouraged by the people saying my polycount is to high. This leads me to my question, will there be some kind of poly reduction process in the pipeline? Right now I am not following any tutorials in making this weapon so I really don't know what to think at this point.
Where can I suggest new tutorial videos? I would really like to suggest the production pipeline for modeling weapons in games. I also have the 2011 educational 3ds max so the tutorial doesn't have to be with the 2010 version.
Thanks in advance.
pre smooth picture(main part f gun with holes already smooth because I had to apply the boolean):
http://i75.photobucket.com/albums/i295/ade2004/3D%20Models/m2031.png
smooth picture:
http://i75.photobucket.com/albums/i295/ade2004/3D%20Models/m2032.png
I believe I have done a good job of modeling efficiently, but I get discouraged by the people saying my polycount is to high. This leads me to my question, will there be some kind of poly reduction process in the pipeline? Right now I am not following any tutorials in making this weapon so I really don't know what to think at this point.
Where can I suggest new tutorial videos? I would really like to suggest the production pipeline for modeling weapons in games. I also have the 2011 educational 3ds max so the tutorial doesn't have to be with the 2010 version.
Thanks in advance.