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View Full Version : Symmetrize Polygons won't, well, symmetrize...



Captain_Cow
11-08-2006, 03:01 AM
I have half a polygon that I've been trying to symmetrize but the other half isn't mirroring(?) any manipulations that I've been doing. Are there any other settings that I may need to change for it to symmetrize? Thanks for any help.

sunder
11-08-2006, 08:38 AM
So is it just not creating the mirror half of the polygons (or is it placing it somewhere off in space)? Also, is it reporting an error in the script editor? What manipulations have you performed on the mesh?

Captain_Cow
11-08-2006, 10:46 AM
Oops, sorry for the lack of details. Anyway, I have half a polymesh cube on the left side. After symmetrizing it (i got the mirror by the way) I wanted to just transform any point (on my side) and expect the mirrored half to "mirror" do the same transformations but nothing happens.

No script error as far as I can tell.

Thanks again.

sunder
11-08-2006, 12:11 PM
Ah :) You need to add a symmetry map (under Get Property) and turn on the 'Sym' button to be able to do that. Just keep in mind that symmetry maps don't take new geometry into account. Good luck.

Jak_Carver
11-08-2006, 05:37 PM
the XSI symmetry command doesnt mirror geometric transformations on your object at all; it only duplicates a mirrored half of your mesh, for example when you model half a human character and then you symmetrize it to complete the other half automatically. This is all it does, it does not allow you to move a vertex on the left side and see the opposite vertex on the right side move also. If thats what your trying to do, you need to first symmetrize the object to have a complete object, then select the object, go to Property>Symmetry Map

Now just turn on symetry in the MCP and you can edit one half of your model while seeing the oppossite changes on the other sides.

Captain_Cow
11-12-2006, 09:32 PM
Thanks everyone, I'll try it out ASAP:)