creativation
11-02-2006, 11:49 PM
pls help i cant find any answers on any forum about my problem...
is there an alternate way i could use shading networks to emit particles from polygons i have seen the tutorial but it uses nurbs and a specific node, "closestPointOnSurface", but is there anotherway for this to work. our scene is about a character coming out from a monitor and the character is modeled from polygons and the intersection of that will emit particle effects and we are using Maya 7.
Pls help if there is another way for this or atleast another technique on how to emit particles from the collision of two polygons. Any help or tutorial would be greatly appreciated Thanks.
is there an alternate way i could use shading networks to emit particles from polygons i have seen the tutorial but it uses nurbs and a specific node, "closestPointOnSurface", but is there anotherway for this to work. our scene is about a character coming out from a monitor and the character is modeled from polygons and the intersection of that will emit particle effects and we are using Maya 7.
Pls help if there is another way for this or atleast another technique on how to emit particles from the collision of two polygons. Any help or tutorial would be greatly appreciated Thanks.