View Full Version : I can't find PRS animation roll out when selecting bones or controllers
Mimy Montana
02-07-2011, 04:27 PM
Hi,
That's pretty much my problem.
I get the PRS animation roll out menu when I select my character but not when selecting bones or controllers.
The rigging is not mine so I'm not sure if this is normal.
I need to change the axis order in Euler parameters for avoiding gimbal lock and I don't know how to do it without that menu.
Any help?
Thanks in advance and greetings from Madrid :eyeRoll
libertycityanimation
02-08-2011, 08:41 AM
sorry for my last reply i did not read it correcly
What version of max are you using? if your using the old verison then some of the stuff you find in the new tutorials won't be in the older verison of max.
The Euler parameters are located in the Main toolbar > Curve Editor (Open) > Select a rotation track in the Track View hierarchy. > Track View menu bar > Controller menu > Assign XYZ
Mimy Montana
02-08-2011, 03:39 PM
Hi,
Thanks for your quick reply. I'm using the 2011 trial version. I'm not sure what's going on in my scene.
When i select bones or controllers and i set a key, be it translation or rotation, i don't get the menu i'm suposed to get on the anim command pannel [PRS animation roll out] nor i can select rotation or translation tracks in the track view hierarchy, they are just not there.
To top that, in the curve editor, the param curve out-of-range types button is disabled, not clickable.
It only happens with bones and controllers. When i select the geometry, i get everything that's missing [PRS anim roll out and rotation translation scale in the track view hierarchy].
I don't know if it makes any sense, i'm stuck here.
libertycityanimation
02-11-2011, 05:17 AM
By default, bones are not assigned inverse kinematics (IK). Assigning an IK solver can be done in one of two ways. Typically, you create a bone hierarchy, then manually assign an IK solver. This allows for very precise control over where IK chains are defined.
The other way to assign an IK solver is more automatic. When you create bones, choose IK solver from the list in the IK Chain Assignment rollout, and then turn on Assign To Children. When you exit bone creation, the chosen IK solver is automatically applied to the hierarchy. The solver extends from the first bone in the hierarchy to the last.
To create PRS Transform keys:
Select an object.
Click Motion panel > Parameters.
Drag the time slider to the frame where you want to place a key.
On the PRS Parameters rollout, in the Create Key group, click one of the following:
Click Position to create a Position key.
. Click Scale to create a Scale key.
If a particular Position, Rotation, or Scale controller does not use keys, then that button is not available in the Create Key group. For example, you cannot create Position Keys if a Noise Position controller is being used.
Create Key/Delete Key—The six buttons in the PRS Parameters rollout let you create or delete a transform key at the current frame. These buttons become active or inactive depending on the existence of a key type at the current frame.
For example, if you're on a frame containing a Scale key, the Scale button is inactive in the Create column, because a key already exists. At the same time, the Position and Rotation buttons are inactive in the Delete column because there are no keys of that type to delete.
Position/Rotation/Scale—Determines the contents of the Key Info rollouts that appear below the PRS Parameters rollout in the Motion
libertycityanimation
02-11-2011, 05:30 AM
Second question
Main Toolbar > Curve Editor (Open) > Controller menu > Out-of-Range Types Graph Editor > Track View — Curve Editor > Toolbar > Parameter Curve Out-of-Range Types
With Parameter Curve Out-of-Range Types you can specify how an object is to behave outside the range of the keys you've defined.
Use Parameters Curve Out-of-Range Types to create loops and cycles. The idea is to create a short pattern of keys that produce an animated effect, and then loop or cycle through those keys throughout the animation.
Using the Parameter Curve Out-of-Range Types dialog, you select from four ways for repeating your animation and two ways for applying a linear value.
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1) Animate an object to loop or cycle.
2)In the Curve Editor select the track you want to loop
3) Click Parameter Out-of-Range Types to select how your animation behaves outside the time covered by the range bar.
4) Choose the type of out of range type you want in the dialog then close it and play the animation. The Curve editor will display the loop or cycle with a dotted line.
5) You can create keys from the out of range type by using the Track View Utilities > Create Out of Range Key
Hope this helps
LCA