koffiekoekje
10-31-2006, 08:02 AM
Hello,
On this moment I'm making a simulation of a bear (rag doll) witch falls from the stairs. The body is controlled by proxy objects with a gravity influence. The proxies are also connected with hinge constraints.
For example: the upper arm proxy is connected to the upper body with 2 hinges. Between this hinges there is a extra shoulder proxy. By doing this the arm can move up / down and back / forward.
I used 2 hinges instead of 1 pin constrain because a pin constrain also moves around its axel, witch I used first. When I used the pin constraint the skin twisted like a candy wrapper during the simulation. Than I came up with the idea of using the 2 hinges. In first I thought that did the job, until this also started to wrap.
Is there a solution to solve this problem?
http://i86.photobucket.com/albums/k117/koffiekoekje/candywrapper.jpg
ps. I also tried using Directional hinges, but that doesn’t work at all.
koffiekoekje
On this moment I'm making a simulation of a bear (rag doll) witch falls from the stairs. The body is controlled by proxy objects with a gravity influence. The proxies are also connected with hinge constraints.
For example: the upper arm proxy is connected to the upper body with 2 hinges. Between this hinges there is a extra shoulder proxy. By doing this the arm can move up / down and back / forward.
I used 2 hinges instead of 1 pin constrain because a pin constrain also moves around its axel, witch I used first. When I used the pin constraint the skin twisted like a candy wrapper during the simulation. Than I came up with the idea of using the 2 hinges. In first I thought that did the job, until this also started to wrap.
Is there a solution to solve this problem?
http://i86.photobucket.com/albums/k117/koffiekoekje/candywrapper.jpg
ps. I also tried using Directional hinges, but that doesn’t work at all.
koffiekoekje