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pixelmage
10-31-2006, 12:57 AM
Hey everyone,
If I have my HUD on, is the Tris or Faces value the correct one for the total number of polys in my object?

Thanks.

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laxman
10-31-2006, 07:06 AM
yes, the info displayed is correct. If I recall correctly, the first column is the total in the scene, the second is the total visible in the viewport and the thrid is what you have selected at the time.

pixelmage
10-31-2006, 04:23 PM
yes, the info displayed is correct. If I recall correctly, the first column is the total in the scene, the second is the total visible in the viewport and the thrid is what you have selected at the time.

lax,
thanks for the response. But...which one is it? Are the tris or the faces the correct poly count? If you have your entire model framed in the viewport, yes Maya will total everything up but the readings for the tris vs. faces are different.

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laxman
10-31-2006, 10:58 PM
When people say poly count, they mean the number of faces. So the poly count for the number of faces includes everything, tris quads and faces with any number of edges. But when things are rendered, all polygons are converted to triangles for calculation purposes. So some people, especially people working with games, need to know the number of triangles created during render time. That is what the tris row is telling you. If you take any model and go to Polygons->Triangulate, the number of faces should equal the number of tris, because all the faces are noe triangles. Also, that is what the computer considers when doing the render.


BTW, I was mistaken, the first column is the poly in the viewport, second is the total of the seleced object, last is the number of components selected.

pixelmage
11-01-2006, 02:33 AM
When people say poly count, they mean the number of faces. So the poly count for the number of faces includes everything, tris quads and faces with any number of edges. But when things are rendered, all polygons are converted to triangles for calculation purposes. So some people, especially people working with games, need to know the number of triangles created during render time. That is what the tris row is telling you. If you take any model and go to Polygons->Triangulate, the number of faces should equal the number of tris, because all the faces are noe triangles. Also, that is what the computer considers when doing the render.


lax,
Thanks for clarifying that for me. I was posting stuff to my dev team and wanted to make sure I was telling them the correct info.

PM