Cab00sE
01-11-2011, 04:17 PM
Hi I currently am animating an object via some point helpers that deform the mesh appropriately however i need to also animate the object on and off a lot. I am doing this by animating the viability of the object via object properties however it is not an ideal setup to keep going into object properties to animate that value. Ideally I would like a roller 0-100 in the attribute holder on the control that controls the objects visibility. using the max listener i can find the command for the visibility and make it into some buttons for on and off which is OK but i would prefer the roller on the control. Just wondering if anyone would know how to set that up .. thanks