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View Full Version : UVW Mapping, Texture Gizmo problem.



Rompopey
12-27-2010, 01:44 PM
Hi, there, this is my first post here, and I wonder if you could help with this...
I have an object that has been uv unwrapped in 3ds Max.After that I exported as SD file. Then I go to RealFlow 5 and used a fill emitter to fill it and then I ran my simulation. Once the sim was done, I created a texture gizmo and choose the original fill object as the object and hit the Texture Now button. I then created a new mesh and added my fluids to it. Under Texture I set it to UV Particle and selected my texture file and hit the Apply Map Now button. An error popped up saying "Mapping will be reset at next frame". I built the mesh on the first frame and it looked great. The texture map followed the UVs from the original object onto the mesh. But then when I move to the next frame the UVs reset and it appears as in the first frame.

Regards to all.