Fatal_Films
10-22-2006, 04:33 AM
Hi guys.
This is probably a simple problem with an easy fix.
But it drives me crazy!
ok...
If I for instance assign a concrete texture (with the same file for bump) to a poly plain, and planar map the texture to my taste (reasonably fine) in order to simulate a real concrete plane... as soon as camera movement is batch rendered out, the foreground (close to the camera) is rendered out perfect, but further away, the fine texture snows big time, resulting in an appauling image.
Is there a setting to correct this? maybe a dept of field problem?
Any help would be highly appreciated!
Thanx in advance.
Kind Regards
-Martin
This is probably a simple problem with an easy fix.
But it drives me crazy!
ok...
If I for instance assign a concrete texture (with the same file for bump) to a poly plain, and planar map the texture to my taste (reasonably fine) in order to simulate a real concrete plane... as soon as camera movement is batch rendered out, the foreground (close to the camera) is rendered out perfect, but further away, the fine texture snows big time, resulting in an appauling image.
Is there a setting to correct this? maybe a dept of field problem?
Any help would be highly appreciated!
Thanx in advance.
Kind Regards
-Martin