View Full Version : Dual monitor setup
jeffx
10-21-2006, 11:29 PM
Hey all,
I just got a secong monitor for my computer. I know that Maya can take full advantage of this, but how do get things setup? I would like to have palettes and menu items on one screen, and my workspace (viewport??) on the other. I searched the web and havn't been able to find any info on this...
Thanx,
Jeffx
brandeil
10-22-2006, 10:49 AM
Well its usualy easy, u have a video card with 2 connectors then in windows setup u select the option for 2 monitors, then u can move all your menus to the other monitor. Thats what i did. The only problem I found was it was resource heavy, but if u have a nice fast machine then their should be no problem.
jeffx
10-26-2006, 01:45 PM
First of all thanx for your answer. I apologize for being a total NOOB, but how do you move all of your menus onto the other monitor???? I tried dragging them over, and that would just hide them. I maximized my screen and that strected my workspce window acroos the two monitors. This must be real simple and I am just missing it and making myslef look stupid in the process........
Thanx,
Jeffx
brandeil
10-26-2006, 04:03 PM
Well as long as u have your card/windows set for dual monitors in the setup, then it should pull accross fine. The only other problem maybe is that maya is having problems withe the video card u are using. If u can pull other programs over with no problem then its a vid card conflict.
DjVoyager
10-26-2006, 05:28 PM
Brandeil is right. Check to see what monitor the card has assigned as "primary". That's the one taking up the resources. If your objects dont show up in a monitor, refresh the display. What card are you using?
laxman
10-26-2006, 11:20 PM
I think what you want to do is go to any viewport, then go to Panel->Tear off
danlefeb
10-27-2006, 07:00 AM
Just as an FYI, things like Maya's viewports don't work real well across multiple monitors unless you've got a real high-end video card. The best thing to do is to tear off your hypershade, hypergraph or whatever and put those on one monitor while keeping all your viewports on your primary monitor. Even this can cause problems for some video cards...if you notice things slowing down or not working on your secondary monitor then the chances are your video card may not be powerful enough to run Maya windows on both monitors.
For example, on my computer at work I've got an NVIDIA Quadro FX 3000 and I still stick to any viewports on my primary monitor and hypershade, etc. on the secondary monitor.
DjVoyager
10-29-2006, 09:41 AM
Just out of curiousity, Danlefeb, what driver version are you using with your card?
jeffx
11-08-2006, 05:53 PM
Once again thank you guys for all of the info... I am presently working with a NVidia Quadro 3500, it was one of the only cards that Alias/Autodesk recommended with no problems. I will try and tear off the panels... I am convinced this is what i missing out on.
DjVoyager
11-08-2006, 08:30 PM
Hey, same as mine :). Yup, 3500 is recommended for 3D apps. I haven't had any problems with it yet. By the way, you can set the card to Maya if you want.
On the quick launch icon for nvidia, right click and go to "Application Settings" and select Maya. A window's gonna pop up saying the settings will take place next time Maya opens. And that's it!
danlefeb
11-09-2006, 06:46 AM
To answer your question, DJ - I'm running driver version 77.56.