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CGmaniak
10-19-2006, 03:26 AM
I got a problem about smooth bind I got a character that is fully rigged ,but when i rotate the head joint my brows like go with it
lets say I have couple of vertexes that move with the joint ,but painting weath and working in component editor does not help!
What could it be ? The all joints effect on this vertexes are zero ,it doest help?!It si a big problem because I cant delete them, because I use wrap deformers and it is weard! DT com help! :help:

TwinsenDude
10-19-2006, 02:31 PM
I'm not sure if I understand you correctly, but I think you're saying that you'll rotate a joint, and the head rotates normally, but certain parts of the head move too much, like more than they need to. Is this correct?

This happens with double-constraints (not sure if this is exactly what it's called). Basically, you probably have the head AND brow bound to the joint, and then you probably also have the brow parented to the head vertices orsomething, so what ends up happening is that you move the joint, and the head and brow move because of the bind, and then the brow moves more because of its parent or contraint with the head that is moving. You need to eliminate one of the constraints.

CGmaniak
10-20-2006, 07:51 AM
Brows and head is the same geometry.So I think it is something else :frown: