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View Full Version : December 2010 Releases - Animating Props and two more of the 12 principles in depth



chrisg
12-02-2010, 10:37 AM
Hi Everyone,

I'd like to present our new courses in the 3ds Max animation category.

http://www.digitaltutors.com/dtv_/bison_courses/444/assets/hero2.jpg

Animating with Props in 3ds Max 2011 (http://www.digitaltutors.com/09/training.php?cid=106&pid=444)

This course covers tools and techniques for animating props in 3ds Max. We will discuss methods that are animator-friendly for prop animation. We will learn how to animate constrained objects, and how to blend seamlessly between our space-switches. At the end of this course, you will have the knowledge you need to overcome the challenges of prop animation.


We've also created two new in-depth guides to the 12 animation principles of Secondary Action (http://www.digitaltutors.com/09/training.php?cid=5&pid=447) and Arcs (http://www.digitaltutors.com/09/training.php?cid=5&pid=447).

http://www.digitaltutors.com/dtv_/bison_courses/459/assets/hero2.jpg

Exploring Animation Principles in 3ds Max 2011: Secondary Action (http://www.digitaltutors.com/09/training.php?cid=106&pid=459)

This course will venture into the animation principle of Secondary Action in 3ds Max. What is Secondary Action? Is it another way of describing Follow-through and Overlap, or is it much more? Throughout this course, we will define Secondary Action and work through a variety exercises to help get the point across. By the end of this course, you will understand what the principle of Secondary Action boils down to, which will help you enhance your animations by adding an extra level of realism to your characters.


http://www.digitaltutors.com/dtv_/bison_courses/445/assets/hero2.jpg

Exploring Animation Principles in 3ds Max 2011: Arcs (http://www.digitaltutors.com/09/training.php?cid=106&pid=445)

This course will venture into the animation principle of Arcs in 3ds Max. What are arcs? Why is this subject so vital in animation? These are but a few questions we will answer as we learn techniques that will assist us in checking for and fixing arcs in our animations. By the end of this course, you will know how to improve your arcs, which will help you become a stronger animator, as you use this principle to add an extra level of realism to the movement of your character.



If you have any comments or questions, feel free to post them here or create a new thread with your questions!

Happy Learning!