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View Full Version : Exporting Maya Animation To Houdini



Cameron Hughes
11-23-2010, 12:17 PM
Hi, I'm working on a student project. FX team does their own thing in Houdini while animation is being done in MAYA. Now that the animation is done we need to import it to Houdini so we can do our part. But we can't get the animations into HOUDINI. I've checked out sites like:

http://animbyu.groups.et.byu.net/wiki/index.php?title=Houdini_and_Maya#mBgeo

But the plug in wont work. If anyone knows how to get the animations into Houdini please lend a hand. Thanks in advance.

bianconero90
11-24-2010, 01:51 AM
Hi Cameron Hughes,

Have you tried to export it as a FBX file from Maya?

Cameron Hughes
11-26-2010, 01:26 PM
Yes, I've tried FBX. I can get the geometry in to Houdini just fine but the animations not so much.
Here's what I have done.
I've baked the animation.
Selected all geometry.
Exported selected an made sure animation was turned on and made sure it was an FBX.
Go to Houdini and import FilmboxFBX.

I can always get the geometry to show up using various methods but the animation and camera wont show up. I'm not sure if I'm missing something small or something large or if the files just messed up and I'm having bad luck.

abishop
01-12-2011, 12:57 AM
export as an obj sequence and use a file node to read it in.