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marlow
10-28-2010, 10:30 AM
In the tutorials that i have done so far that use splines and the surface modifier the tutor recommends that you should use four sided polygons whenever possible in your mesh construction. I have forgotton the reason why this is and the tutorial in which it was explained. Is this something that i should be aiming for when using other techniques in my mesh constructions?

chrisg
10-29-2010, 10:14 AM
Hi marlow,

Four sided polygons smooth and deform better. With four sided construction, you can easily go to triangles if you need to for game engines or whatnot.

marlow
10-29-2010, 12:39 PM
Hi chrisg,

thanks for that.