View Full Version : Render RealFlow simulated splash, foam and mist in Maya
DragonShaolin
10-12-2010, 09:32 AM
Hello,
I'm new in RealFlow 5. I watched the Hybrido course and imported my generated mesh into maya 2011 and now I don't figure out how can I import my splash, foam and mist into maya and render them. Is there a lesson out that explain how to render splash, foam,...? Get I help in this course "Using the RealFlow RenderKit in Maya" ?
Or a tip how can I do this?
Thanks a lot.
BTW: The RealFlow 5 courses are great. I learned so much in a short time.
green
10-12-2010, 01:02 PM
Hi DragonShaolin,
Thanks for the kind words, glad you've enjoyed the training!
Splash and foam particles can be rendered in Maya without having to use the RenderKit.
In RealFlow, open up the Export Central, and set your Splash and Foam emitters to be written out in a .BIN format (by turning on the .bin checkbox listed underneath the emitter). You can then use the Next Limit RealFlow plugin for Maya to import the .BIN particle sequences.
The process of importing and rendering your RF particles in Maya is explained in more detail in lessons #9 and #10 from this course:
http://www.digitaltutors.com/09/training.php?cid=31&pid=594
RealFlow's mist files are special, though. Mist files are written out in a special .MTC format, which I believe can only be rendered using the RealFlow RenderKit.
Hope this helps, and good luck
DragonShaolin
10-14-2010, 01:10 AM
Hi Green,
thx for reply. The export to bin files was allready checked. It was my failure I looked only into the mesh folder. Sorry. I got it now. To import my fluid I used in Maya -> Import a BIN mesh and for my particles ->Create a particle system wich uses a RealFlow emitter.
So now I must watch your suggested lession.
Thank you so much for your great help!!!
DragonShaolin
10-15-2010, 02:39 AM
So now I got it to render my particles in Maya. But I don't know how set it up that they looks like splash and foam. Ok for splash I can use as particle render type "Cloud" but I don't know what type is the best for foam. Sprites?
Maybe as a suggestion digital tutors can create a lesson for rendering realflow hybrido in maya as addition to the course "Using Hybrido in RealFlow 5". I think that's a little bit harder to render as the sandman lessons #9 and #10 from course http://www.digitaltutors.com/09/training.php?cid=31&pid=594
I think I must learn more about rendering....
Thanks for the great work with realflow and maya. I love digital tutors :)
Mcu_Paul
10-19-2010, 02:35 AM
Cool, thanks for everything I love DT
kwaiet
12-27-2010, 09:05 PM
I agree with Shaolin. I watched the Hybrido kit and the RF Maya integration kit. It would be nice in the hybrido kit to talk about what shaders to use to achieve the mist, foam and splash look.
But still, thanks DT. You guys are awesome.
christianz
01-04-2011, 11:56 AM
Hi !
I would like to express my support for the above suggestion concerning a training on the integration of hybrido ocean simulations in Maya. I am sure, many people would be interested in the details of the shaders for foam, splash etc. since it appears as these are some kind of trade secrets so far (or nobody uses it for ocean simulations, but I don't believe this).
Saras
04-05-2011, 04:44 AM
pls tell me how to export splash from realflow 5....... in my seen i have created splash particle but i don't know how to convert in mesh and export.....
and also tell how can i import that mesh into maya 2009.....
PLS HELP ME OUT..........
PChong
08-17-2011, 11:44 PM
Googling "Hybrido render maya" always link me to this thread :O It seems to be the only link, too....
Anyway I would like to add my support to this idea. A training dedicated to rendering realflow/hybrid in Maya would be really appreciated. I've seen a lot of great renders from MAX, mostly using Krakatoa to render the foam. I really wish there'd be a way to do that in Maya too.
christianz
08-22-2011, 10:49 AM
Concerning the problem of availability of Krakatoa for other software than Max: there is actually a standalone version on the way that could receive input from several programs and runs on different platforms as well:
Krakatoa SR, a new standalone volumetric particle renderer for Linux, Microsoft Windows and Apple OSX, can be integrated with any 3D content creation application like Autodesk Maya, The Foundry’s Nuke or Side Effects Software’s Houdini via a clean, Python-based scene description interface inspired by the Renderman C specification and using the open Thinkbox PRT file format for particle data exchange.
It provides point and voxel particle representation modes, which support per-particle light scattering as well as light emission and absorption. Taking full advantage of 64-bit computing and multi-core systems in all processing stages, it handles multi-million particle clouds efficiently.
Krakatoa MX 2.0 will be available this fall, and is a no-cost upgrade to Krakatoa customers on active support contracts. Krakatoa SR will be available this fall as a standalone offering, for an MSRP of $495 per node.
http://www.thinkboxsoftware.com/news/2011/8/1/thinkbox-software-unveils-krakatoa-mx-20-at-siggraph-2011.html
PChong
08-23-2011, 12:49 AM
That's a great news... thanks for sharing!! I've heard so much about Krakatoa - pretty much every nice realflow renders use Krakatoa for splashes and foam. I'm even thinking about learning max just for it.
Just a quick question, what month is your Fall season?
christianz
11-14-2011, 02:16 PM
Thanks DT for listening !
http://www.digitaltutors.com/11/training.php?pid=555