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blakamation
06-29-2010, 10:46 PM
hey guys ive got a few questions about renderman.

so i know that renderman cannot render out psd networks at all just like mental ray. so is there an alternative way to use texture made is photoshop in a shader perhaps so that renderman can render it out?

If so what about U.V map coordinates if i want to texture different parts of my character meshes in photoshop its easy to see where place my textures because of the map. so is there away to generate some kind of map?

leif3d
09-04-2010, 01:22 PM
I know it's a little late, but in case you still need help.

For RGB images use tga or tif files.
For displacement maps use single channel tif in floating point.
I guess you could also use EXR for both.

Renderman for Maya converts all textures to pixar's .TEX format anyways.