paross20
05-25-2010, 12:25 AM
Hi,
I'm a student at SCAD taking a houdini course. I was curious if anyone had any input as to how I would approach my project. I'm trying to do a dynamic simulation of a soccer ball being kicked into a chain link fence. The ball would break the fence and get stuck half way. I know of course this would never happen. I know with cloth simulations you can have a breaking point, but I plan on making the fence procedurally with tubes so it's going to have a fair amount of geometry. I feel like that would be too intense of a simulation. So I was thinking if there was a way I could do the simulation making the fence a flat plane cloth and then using that to drive my denser fence mesh. I also was looking into wire dynamics, but the wires can't break, only their constraints can break, right? The fence would kind of need to frey out as the ball ripped a hole through it. Anyway, any ideas or suggestions would be appreciated!
Thanks,
Patrick
I'm a student at SCAD taking a houdini course. I was curious if anyone had any input as to how I would approach my project. I'm trying to do a dynamic simulation of a soccer ball being kicked into a chain link fence. The ball would break the fence and get stuck half way. I know of course this would never happen. I know with cloth simulations you can have a breaking point, but I plan on making the fence procedurally with tubes so it's going to have a fair amount of geometry. I feel like that would be too intense of a simulation. So I was thinking if there was a way I could do the simulation making the fence a flat plane cloth and then using that to drive my denser fence mesh. I also was looking into wire dynamics, but the wires can't break, only their constraints can break, right? The fence would kind of need to frey out as the ball ripped a hole through it. Anyway, any ideas or suggestions would be appreciated!
Thanks,
Patrick