PDA

View Full Version : PLAYBLAST question



pixelmage
09-12-2006, 02:29 PM
Does playblast mode have it's own default that overrides the anti alias
settings when you are rendering out a mov file?

I was trying to do a simple 30 frame quicktime movie this morning and dialed in all my settings in the render globals panel.

But when I finally viewed the quicktime mov, it looked horrible. Jaggie galore!

My help function is having some problems since I did a re install. Couldn't query Maya.

What gives?

Related question: Where do I find the settings in order to render out an image sequence instead of a quicktime file? Again my hands are tied since my help directory is wonky.

Thanks.

PM

danlefeb
09-12-2006, 02:48 PM
Regarding your first question, the render globals are just that -- settings for the render, so they won't effect your playblast. To change those settings, right-click on the time slider and go to the option box for Playblast.

Regarding the second question, the options to change a render from a Quicktime movie to an image sequence is in your render globals. Its the little icon with a clapper just to the right of the IPR Render button. Or optionally, another way to get there is Window > Rendering Editors > Render Settings. Once there, you'll see "Image Format" - select whichever format you prefer....if you select an image format and have more than one frame render in your batch render, it'll do a sequence.

pixelmage
09-12-2006, 06:41 PM
danlefeb,

Thanks for the response.

One last question. I've noticed that all the test renders I make in my renderview window come out with the jaggies regardless of whether or not I have my anti alias settings dialed in at high qualilty.

Is there something somewhere I'm not selecting which is causing this or is this an issue with my video card? I have a NVIDIA Quadro FX1100 card running the latest drivers on an ASUS K8NE Deluxe mobo, with 2 gigs of ram.

I noticed the jaggy problem even when I'm just scaling up my model realtime in the GUI.

PM

pixelmage
09-14-2006, 07:23 PM
danlefeb,

I've noticed that all the test renders I make in my renderview window come out with the jaggies regardless of whether or not I have my anti alias settings dialed in at high qualilty.

Is there something somewhere I'm not selecting which is causing this or is this an issue with my video card? I have a NVIDIA Quadro FX1100 card running the latest drivers on an ASUS K8NE Deluxe mobo, with 2 gigs of ram.

I noticed the jaggy problem even when I'm just scaling up my model realtime in the GUI.

PM

Anyone have similar experiences? I'm curious to know if there is a fix for this.

Thanks. PM

danlefeb
09-14-2006, 07:44 PM
Test renders. Is it only when you batch render using "Preview" settings, or are you actually using a production-quality setting?

There's many variables that could go into it.....to save time, if you could you post a sample so I can see exactly what sort of "jaggies" you're referring to, that will help. :)

pixelmage
09-14-2006, 08:55 PM
danlefeb,

Thanks for the reply. Here's a screen cap of my model. Just pivoting around it, I can see jaggies. Especially around the face and arms and shirt.

When I render it out, I expected to see those disappear at a high quality setting, but it looks exactly the same.

I'll post a render shortly from the same angle.

PM

pixelmage
09-14-2006, 09:16 PM
Ughh,

Regarding the rendering issue off the RV panel, disregard that question. I just answered myself. Turns out I was hitting IPR instead of "render" itself. So it was giving me a low resolution output.

But regarding my original question for Playblast. When I bring up the option menu, I don't see any pulldown menu or button that I can select for anti aliasing settings. Or is playblast a low resolution check renderer only?

Here's my screen cap of what comes up when I hit the options menu for Playblast.

PM

Edit: Sorry the screen cap is hard to see but if I go bigger it keeps getting kicked back due to going over my upload quota here at DT.

danlefeb
09-15-2006, 07:00 AM
Playblast is a low-res thing only. Usually a good process is to do a playblast of the entire animation so you know in real-time what it'll move like. Then do a render of the first frame, last frame and one frame per second or something like that. That usually gives you a pretty good idea of how things will turn out. :)