View Full Version : wobbly eyes!! help!!
traindog
09-08-2006, 05:52 AM
Could someone please have a look at this small animation and give me some advise as how to fix my characters wobbly eyes? (they dont move smoothly with head)
it doesnt seem to happen all the time but when it does I just dont know why.
animation is here (http://www.fadedseoul.com/bug.mov)
Broomy
09-08-2006, 06:32 AM
hi
thoses eyes seem to have some kind of transform problem, linked to another part of teh rig accidentily, i obviously can see exactly what part it is, but if u have the rig in a neutral pose and move each part individually it will hopefully show u :)
I have accidently got double transforms on rigs before when i was using alot of clusteers for animating, si if u are using clusters for the eyes, try opening the Hypergraph/Outliner u may be able to see an accidental link
Hope u find it
Laters
traindog
09-08-2006, 08:50 PM
broomy, thanks for taking the time to think about my problem....Yeah the whole body is parented together and the eyes to the body.
what I think the prob could be is that the characters body has been made soft so the antenna and stomach wobble..so I have to hide the original when its render time. But I have not made the eye area or head soft....hmmm...I will keep trying to see what the problem is....I dont mind problems it just sucks when you cant find the source of it!!!
then again as you said , there are clusters on the eyes, maybe they could be part of the problem.
Thanks again for the help....
sriram viswanathan
09-08-2006, 11:27 PM
hi,
in case, if you have used a lattice for the eye balls to fit inside, u might have some issues...
ck for lattice issues which is common in eye... if ur base and ffd lattice are not scaled enought to fit the eye balls then this problem might occur or ck the parenting/constraining of lattice too...
if your eye mesh are made soft, then again it might wooble based on the settings...
I am not an animator, but i would just like to say some thing reg the animation...
When the guy is about to jump the hands are planted to some point which does'nt usually happen with cartoony characters or real...
This will be a cool cartoony animation, if u can add a little bit of anticipation and exaggeration during the jump and fall...
:))
traindog
09-13-2006, 10:58 AM
Thanks for your comments sriram.. Yeah i see what you mean about the hands....But I am yet to finalize the animation and tweak it more once I figure out these little problems I am having....I will also put him in another environment...
Thanks again.