View Full Version : WIP tormented
ok guys, i decided to try and improve my skills at zbrush, heres what i did today, im trying real hard and working with mouse, still cant afford the pen tablet.... :(
anyhow i will later try and import it in maya and try to use displacment map the proper way if i can lol. Any feedback will be greatly apreciated, CHEERS to you all !!!
http://i254.photobucket.com/albums/hh110/DeanIvona/tormented.jpg
purplemikey
03-11-2010, 12:10 PM
nice one I like the expression
yeah it took me a while with the transpose tool to set that up, heres two more updates, hope you guys like it, and even if you just think its awfull id like to hear that.
Cheers people!!!
http://i254.photobucket.com/albums/hh110/DeanIvona/Portfolio/tormented01.jpg
http://i254.photobucket.com/albums/hh110/DeanIvona/Portfolio/tormented3.jpg
Phoebe
03-11-2010, 01:55 PM
It's not awful at all, Dean. I think it's a great start for your sculpture. I can't wait to see the progress, once you add more detail to it. Two thumbs up! :)
thanks mate, freaking glad someone likes it, this is my first try at zbrush to maya stuff, and all i have as tut is a simple free pdf i found.
I sure hope i will pull this trough.
Cheers!
pranavdhoot
03-11-2010, 02:49 PM
Hey that's freaking awesome!
tnx, btw everything has gone nuts, my ipr render wont work anymore, it got like that in a sec with me not making any changes, and every seting i had is now wierd and not looking good at all, and i had it atleast decent.... :(:(:(:(
brandeil
03-11-2010, 04:01 PM
very nice work ! u dont need a pen off hand :)
tnx mate, glad u like it :D
ok guys here it is, my first sucsesfully im ported sculpt from zbrush, including displacment maps, collor maps... gonna get alot better i supose with more practice, but anyhow i love this one and im real happy with my self.
Cheers people!!!!!
http://i254.photobucket.com/albums/hh110/DeanIvona/Portfolio/04-2.png
please tell me what u all think, il love it :D
Phoebe
03-12-2010, 03:07 AM
Very nice. Keep it up:)!
Looks nice.
You probably even know this and used it here but...
Keep in mind when you work in Zbrush you should work with the "perspective" turned on while working on the model if ya want to have the model look closer to your zbrush version when you import it to Maya/Max.
Has to do with camera focal length or someting.
tnx for the opinions and tips guys