BrandonL
02-13-2010, 11:09 AM
Hello everyone,
I'm in the process of doing some product visualization, and I seem to be stuck on one particular area. The area in which I'm stuck is booleans. I'll explain what I'm trying to accomplish, and then let you know what I've tried so far. Any advice would be greatly appreciated.
What I'm trying to accomplish:
I'm trying to punch round holes within a plane/cube that will be used for a speaker grill. Nothing too fancy. The radius of each circle that I'd like to cut is .095" - so they're pretty small holes. But there are a lot of them. 8 X 74 round holes to be exact. Let me know if you'd like more of a description on this.
What I've tried already:
So this is what I've tried so far. And where I'm currently stuck.
I've created a bunch of cylinders, and then used a boolean to punch the holes within my object. The problem is that it almost completely locks up Cinema 4D, and will only let me continue to use the program if I let it set for a bit. But then it instantly freezes back up. This is obviously due to the crazy amounts of math that is going on by creating those booleans. I feel as though there has to be a more efficient way to do this? :confused:
Thank you in advance for your help! :bow
-Brandon Leichty
I'm in the process of doing some product visualization, and I seem to be stuck on one particular area. The area in which I'm stuck is booleans. I'll explain what I'm trying to accomplish, and then let you know what I've tried so far. Any advice would be greatly appreciated.
What I'm trying to accomplish:
I'm trying to punch round holes within a plane/cube that will be used for a speaker grill. Nothing too fancy. The radius of each circle that I'd like to cut is .095" - so they're pretty small holes. But there are a lot of them. 8 X 74 round holes to be exact. Let me know if you'd like more of a description on this.
What I've tried already:
So this is what I've tried so far. And where I'm currently stuck.
I've created a bunch of cylinders, and then used a boolean to punch the holes within my object. The problem is that it almost completely locks up Cinema 4D, and will only let me continue to use the program if I let it set for a bit. But then it instantly freezes back up. This is obviously due to the crazy amounts of math that is going on by creating those booleans. I feel as though there has to be a more efficient way to do this? :confused:
Thank you in advance for your help! :bow
-Brandon Leichty