View Full Version : Feb 10: i will be making my favorite guitar ''framus''
Updates soon :D
ps. sry for me not beeing on line i had major problems with my pc. im back and happy again :D
Heres an update guys, obviously it has whole lot of work left but i think im happy with the results so far.
Comments and sugestions greatly apreciated, hope you guys like what you see :D
http://i254.photobucket.com/albums/hh110/DeanIvona/01.jpg
chrisg
02-04-2010, 01:21 PM
liking what I'm seeing so far! I like the extreme angle, are you thinking of using that angle in the final render?
yeah, i think i might be using some simillar angle, i love that angle for guitars :D
tnx for the kind words.
heres another update
http://i254.photobucket.com/albums/hh110/DeanIvona/02-1.jpg
oh btv need to change that input socket a lil but will do :D
DjVoyager
02-04-2010, 03:12 PM
Sweet modeling. I agree with Chris about the angle. It'll be perfect for showcasing your rendering skills.
tnx DJ, yeah, i hope my rendering skils will be good enough :), cause i really dont think im good enough at rendering and texturing.
btv heres another update, modeling almost complete
http://i254.photobucket.com/albums/hh110/DeanIvona/03-1.jpg
heres where im at at the moment... i dont really like the textures i think... il try and make em better, i hope i can.
any sugestions or criticue or what ever is gretly aprecciated, escuse my spelling please.
http://i254.photobucket.com/albums/hh110/DeanIvona/05-1.jpg
also i think the top of the guitar deserves a link to lol
http://i254.photobucket.com/albums/hh110/DeanIvona/06-1.jpg
DjVoyager
02-04-2010, 09:59 PM
Looks wonderful! Yeah, the texture seems too noisy. Play with the Offset U and V values for the 2DTexture to crunch up the texture.
Yeah gotta tweak the wood texture alot IMO, tnx for the advice DJ, really apreciate it :D
Updates soon :D
ok heres another update, played with the textures a lil, think im gonna have to tweak the textures and render quite a bit but will see.
A lil jagged i might have to bump up the render setings and let it render fro a few hours lol
http://i254.photobucket.com/albums/hh110/DeanIvona/12.jpg
anyhow hope you guys like what you see.
soulfeltart
02-05-2010, 05:06 PM
Nice improvement on texture/rendering!
I also like the white trim binding that you added.
Anyways..cool, man!
ok heres another update guys, please tell me what u all think.
http://i254.photobucket.com/albums/hh110/DeanIvona/render01.jpg
ok i may be boring but have to post progress, heres a close up of the amp,
hope you guys like what u see, im spending 24 hours of every day working on this lol
http://i254.photobucket.com/albums/hh110/DeanIvona/rencer02.jpg
and another close up of the amp
http://i254.photobucket.com/albums/hh110/DeanIvona/render04.jpg
i think im geting closer to my final render guys, heres another render, please tell me what u all think
http://i254.photobucket.com/albums/hh110/DeanIvona/06-2.jpg
DjVoyager
02-06-2010, 08:09 PM
Awesome! I prefer the darker to lighter color, gives off a nice contrast. The render view is working nicely as well. Now all you gotta do is put it in a proper setting, anything simple would do as long as the render does justice to the excellent modeling and textures. :)
tnx for the compliments man, i really worked hard to make this, gotta make sure i put a nice setting in there and finish this off.
BlackDeath
02-07-2010, 09:31 AM
I'm loving what I'm seeing... I think these angles are better than the previous ones....
Yeah, the extreme angle would be nice to, but i decided i want to include an amp to, and maybe even something extra will see, so the extreme angle just stoped working for my composition and had to change it.
Im glad you like it, and tnx for the reply.
BlackDeath
02-07-2010, 10:14 AM
I'm a sucker for guitars, seeing something like this makes me happy.. Well I'm brewing up something myself at the moment. I'll post the progress tomorrow.. Till then some of my old work..
yeah, i cant wait to see your entry to.
purplemikey
02-09-2010, 03:48 PM
I really like your wire & the amp
the guitar is awesome too I really like that model =)
but the wire really impress me lol
tnx for all the nice coments, updates soon enough :D
brandeil
02-10-2010, 12:26 PM
very nice work ! :)
supernegrojr
02-10-2010, 03:55 PM
This looks fantastic!!! very nice work man! :)
tnx guys :D, i just cant wait to finish it, had a lil work on the side for the past days that had to be finished....
updates soon :D
hmmmm tell me what u guys think ...
http://i254.photobucket.com/albums/hh110/DeanIvona/novrender02.jpg
i really have no clue how to set up a DOF, so i used photoshop to blur out the back a lil, dont know if im going in the right direction so critiques, coments everything is welcome :D
i really want to make a great render out of this one lol
stwert
02-12-2010, 12:02 AM
To be honest, the blurring isn't quite working for me, but everything else looks fantastic. Try looking up how to do DOF in maya, or a compositor (if you have one). I don't know how, so can't help you, sorry.
yeah its kinda ****ty... gotta do something about that, i might even change the whole theme.
DjVoyager
02-12-2010, 07:27 AM
Isn't it too dark?
It's been a while since I used DOF but let me get my Maya out and see if I can recall it. Check back soon :)
Isn't it too dark?
It's been a while since I used DOF but let me get my Maya out and see if I can recall it. Check back soon :)
Yeah its too dark, was playing with final gather and light intensity, gonna have to fix it..
thanks for the help with dof i will apreciate it :dance
DjVoyager
02-12-2010, 09:43 AM
Alright, so it took a while since the last time I used passes was in 2008 :p and Render Passes have changed quite a bit in 2009+. I'd recommend Render Passes over using DOF of your camera because it increases render time plus a pain to setup. Here goes;
1. If you are using 2009 or 2010, click on "Render" next to Layers. You will see "masterLayer (Normal)" render pass, this will include everything in your scene.
2. Open MR's render globals and click on "Passes" tab. Click on "Create new render pass" (it's hidden so extend the right edge to see it).
3. From Pass list select Beauty (this will have all the materials), Camera Depth (DOF), and feel free to select shadows, Diffuse etc. if you want to custom compose these.
4. "Create and Close"
5. Move all passes to "Associated Passes" using the down arrow.
6. Under "Common" tab type a name for your files and use bitmap for image format...or you can go with targa too.
7. Batch Render.
8. You will see MR put out the passes in their respective folders under "images" folder.
9. Open Photoshop.
10. Open the Beauty pass.
11. Open the Depth pass, select all and copy.
12. In the Beauty pass document, open "Channels" and create a new Alpha mask. Paste the Depth to that. Rename this to camdepth. Click on "RGB" channel to bring back the colors.
13. In the "Layers" panel, select Beauty layer, go to Filter > Blur > Lens Blur.
14. On the right, under Depth Map > Source, choose camdepth from drop down menu. You will immediately see DOF applied to your scene. Play with Radius and Blur Focal Distance settings to get the desired results.
Mind, this is the basic process to achieving quick but affective DOF. For more info I highly recommend checking out DT's Render Passes in Maya 2009 tutorials. Seriously, they'll cut your render time in less than half. Hope this helps. :)
DjVoyager
02-12-2010, 09:46 AM
Forgot to mention, in the depth pass the whitest parts represent nearest/sharpness while the blackest are the farthest/blurriest. You'd have figured that out yourself, of course, but I just wanted to get it in there :D
tnx man this really helps alot !!! yeah il have to check out the render passes tut too, as soon as i get payed for my last project i gues. Thanks again !
updates soon :D:D
bianconero90
02-12-2010, 11:59 AM
Nice work, Dean!!
I have some suggestions for your image.
- The image is a bit too dark. Try to increase the light intensity or add some more lights to the scene.
BTW are you using GI?
And use an higher resolution for rendering your image. 640×480 is a bit too low res.
Keep it up!
tnx man, i apreciate it, nope no gi yet, just final gather, il add more stuff and render time as my project goes forward :D
il also use higher res render too, i just want to cut the render time as much as i can, but updates with beter res are coming soon :D
thanks for the help and everything.
bianconero90
02-12-2010, 01:29 PM
oh well, you have lots of time until the end of this month :D
Try to add GI to your scene. This will bring much more live to the colors.
yeah just tried it with high acuracy, collors are much more belivable and warm :D
again thanks for all the help guys, just gotta love when someone with more knowledge likes to help newbies :D
bianconero90
02-12-2010, 01:54 PM
BTW Don't forgot to add an occlussion pass to your composition in PS.
dj, i tried that for DOF, my depth pass is blank white, so it wont work when i compose it all in photoshop.
Am i doing something wrong here ?
ok nvm it works for me now, thanks alot !!!
heres my first try at DOF, gotta say its no sucsees bt atleast it blured something out lol, no matter how much i played with the setings in photoshop, it still blured the whole image... gonna have to try more. This is by no means final render its just so u guys can see where im at :D
tnx for all the help again :D
http://i254.photobucket.com/albums/hh110/DeanIvona/renderDOF.jpg
sry if i post too much guys but finally got the DOF where i wanted it, heres another update.
http://i254.photobucket.com/albums/hh110/DeanIvona/renderDOF-1.jpg
Fusedgore
02-12-2010, 07:15 PM
This is looking really good .
tnx alot, im ading more stuff to the scene now, updates soon :D freaking 3 am here but just cant go to bed lol.
ok, one more update and im going to bed lol, see ya all tomarow :D
http://i254.photobucket.com/albums/hh110/DeanIvona/renderDOF02.jpg
http://i254.photobucket.com/albums/hh110/DeanIvona/renderDOF01.jpg
hope im geting better not worse lol
bianconero90
02-13-2010, 02:17 AM
Hey Dean,
Your image is getting better and better.
I like the first image from your last post.
BTW I have some more suggestions for you.
- The bump intensity of the wall is a bit too high.
- I would change the color of the wall. Gray is a boring color for me. Try with warm colors.
- I like the idea of the poster but don't like the position. Posters are usually in an higher position of the wall.
- Add a bit (really a bit) of reflectivity to the floor.
BTW where is the tremolo arm/whammy bar on your model? :)
Keep it up!
tnx guys, yeah bianvconero all your sugestions are right on place, gonna fix everything maybe even change the camera angle a bit to include the poster puting it higher on the wall. thanks for the reply's guys, updates soon :)
oh and yeah, forgot to say about the tremolo... i dont think il incude one in this guitar, i worked on this fro two diferent models both didnot incuded the tremolo and somehow i kinda started liking it without it :D, maybe i will include it later lol still have time till the end of th emonth
ok guys heres another update, change some stuff a bit, took manny of the advices and im happy with the results so far.
Tell me what u all think id love it :D
Cheers
http://i254.photobucket.com/albums/hh110/DeanIvona/renderDOF-2.jpg
DjVoyager
02-13-2010, 05:43 PM
took manny of the advices and im happy with the results so far.
And you should be, the details came out really well.
This is just a suggestion but usually when you are showcasing a product with tiny detail such as this you don't want anything else distracting from it. For example, the stucco on the wall does take away the focus from the instruments.
Now before you get upset about this (no intention) I'd suggest seeing how the wall will look without the stucco in Photoshop. Just select the blue parts of the wall and fill them with a gradient or just blur it to the point the stucco loses its detail. If it doesn't look good, keep the stucco. Seeing is believing :)
yeah, il take the advice, you guys are the pros, im trying to learn here so i must listen :D, gonna be back with update ASAP :D
just tried it and you are right, gonna fix that thing and batch a render out and post later.
thanks for all the help again :D
here it is, hope u guys like it
http://i254.photobucket.com/albums/hh110/DeanIvona/Portfolio/renderDOF2.jpg
DjVoyager
02-13-2010, 07:35 PM
This looks much much better. Btw, sorry for not pointing out the stucco before but this would be a good practice for dealing with those annoying clients who have a habit of changing their mind :)
hehehe yeah !!!, clients tend to do that :D
and man every tip from u guys no matter even if it comes after the contest and is still about this render is very useful to me, cant express how much i apreciate everything and not sound like a girl LMFAO, thanks again its a blast to participate in this contest :D
bianconero90
02-14-2010, 03:22 AM
Hey Dean,
What a great improvement of your image. I really like it!
There are some tiny things that you could improve and I don't would like to upset you with my suggestions. Its not my intention.
I circled the things that you could do better. Take a look on it
- There are some edges (take a look on the circles that are on the border of your guitar) that looks a bit blocky (not smooth) to me. Or not?
- The screws in the middle of the guitar are quite random placed. Since it is not an handmade guitar you should take a look on it.
- For the controllers I would add some arrows etc. (take a look on the green strokes)
- The bent in the cable distract me a bit. I would prefer this (look at the image)
- The golden plug is a bit blocky. Try to smooth it a bit.
- DON'T FORGOT TO ADD YOUR SIGNATURE TO YOUR IMAGE. :)
Sorry that I'm a bit critical maybe than others.
The last thing that I would like to say is that you are doing good improvements in these couple of days/weeks. I suggest you to take part more often in these monthly contests.
Keep it up! :bang
http://img5.imageshack.us/img5/1537/fordean.jpg
yeah, tnx for the reply, il explain some things now lol, i agree with everything u said except the screws on the madnets, only the midle screws are moved inwards a bit cause thats how they are set on the framus i like :D, may be the camera angle making it look real bad? if so im more than willing to straight em up. The white trim on the guitar is indeed blocky on couple of places gonna have to smooth that out, i also agree about the green line on the potenziometers cant hurt to try it out, cable with the plug i will def. listen to you there :D, and about those golden'ish plugs thats how i imagined them a bit blocky but if it really sucks ass im more than willing to make completly new one :D
Thanks for all the info, helped me alot, gonna have a day off today lol, drinking fest where i live, updates soon enough.
CHEERS :D
BadG3r
02-14-2010, 10:39 AM
This came out really cool.
Beside what bianconero90 said, I would add to rotate the controls in different position and turn on raytraced shadows and up the light angle. the shadows are too crisp in my opinion.
The line seperating the wall from the floor (dont know what it is called) is too saturated. It pops out. Less saturation and not that warm a color could fit it better with the scene.
Good one. :bang
tnx for the comments guys, those shadows are ray traced badger, i left the crisp cause of the lighting and material types might give it a try tho, the trim on the wall i dunno.. gives a lil contrast may change that to just to see how it will look if it blends with the collors more, i know what your saying with the rotation of the controls they will look more natural if they arnt all set to 1 LOL, gonna have to fix that.
Updates soon, probably tomarow, toniight is my drinking day hooah !!! :D:D
ok guys, heres another update, changed some things around nothing special but still...
as far as the plugs (jacks) go i think im gonna leave em that way, maybe not tho dont really know lol.
http://i254.photobucket.com/albums/hh110/DeanIvona/Portfolio/renderDOF2-1.jpg
so please tell me what u all think :D
DjVoyager
02-16-2010, 07:00 PM
Excellent!
Since you're already/almost finished, couple of tips to play with in Photoshop. Apply a bit of shine to the strings to make them stand out a little. You already have some so using the dodge tool set on highlights will do the thing. Be careful not to over do it otherwise it will look unrealistic.
To enhance the focus and create depth to the scene apply a soft and dark halo around the render.
Overall, a wonderful project :bang
tnx man !!!, i did understand everything about the photoshop things u said to do, i have expirience with photoshop except the halo ? dont know what that means.
Again tnx for all the help and nice coments guys, u all helped me alot.
DjVoyager
02-16-2010, 07:15 PM
Basically its a soft frame resting on top of the main image. Create a new layer and fill it with white. Go to Edit > Stroke, set the width to at least 50 px, color to black or whatever dark color you want the frame to be, and set the location to inside. Hit OK. Using the magic wand select the white and delete it. Go to Filter > Blur > Gaussian blur and apply a suitable blur.
I forgot what this is called but let me know if it's still confusing.
Thanks for sharing your progress as well as taking in the constructive critique and applying it wisely :)
yeah i know what you are talking about now lol, im kinda bad at english so i gotta ask stupid questions sometimes :D
DjVoyager
02-16-2010, 07:20 PM
yeah i know what you are talking about now lol, im kinda bad at english so i gotta ask stupid questions sometimes :D
Nothing stupid about it, and anyways, it was my post that should have been clear :)
hmmmm, what do u think ?
http://i254.photobucket.com/albums/hh110/DeanIvona/Portfolio/renderDOF3.jpg
BlackDeath
02-16-2010, 10:00 PM
D. Petrovski?? Guess thats your name...
bianconero90
02-17-2010, 02:31 AM
Great work, Dean!
I have a question. Are you using an occlusion pass?
nope, and dont know how to use it, i know how to generate it, but dont know how to compose it back in photoshop.
bianconero90
02-17-2010, 02:41 AM
I suggest you to put an occlusion pass to your composition.
How to add it to your composition is really easy. First the occlusion pass must be above your colorPass (your image). Select the occlusion pass (layer) than choose "Multiply" as blending mode for the layer and play a bit with the opacity of the layer. That's it!
oh awesome, thanks !!! i really did learned alot in this contest, apreciate it :D
just did it, aint making any diference with my image, maybe im doing something wrong ?
bianconero90
02-17-2010, 02:59 AM
Could you post your occlusion pass here?
Could you post your occlusion pass here?
in a sec just to upload it on photobucket, btw its whole white :confused:
The last pic you sent looks really good .
Thanks, i apreciate it belive me after so manny hours working on it :D
here it is lol
edited so it wont show a large whole white pic of nothing
bianconero90
02-17-2010, 03:12 AM
Than you have done something wrong with the setup of your occlusion pass.
Okay let's see how it looks
there it is man i posted it above, looks all white, nothin like when i alpy the AO texture just to see the models...
bianconero90
02-17-2010, 03:15 AM
You have something wrong in your setup.
Try to add for "Max Distance" a value of 10.
i think this is it lol, im a noob sometimes...
http://i254.photobucket.com/albums/hh110/DeanIvona/najnoviot/AO.jpg
bianconero90
02-17-2010, 03:28 AM
hmmm.. it doesn't seem that it is an occlusion pass. Maybe the value of 10 for "Max Distance" is too much. Try with a lower value like 4-7
yup i changed it at 10, changing it again now.
Man gotta say it again, tnx for all the help.
bianconero90
02-17-2010, 03:30 AM
BTW Do you know how you setup an occlusion pass in Maya? If not I can write the steps for you
sry, forgot to conect the AO trough the surface shader :(:(, think i got it now, updates as soon as the render finishes, if not il beg for help :D
bianconero90
02-17-2010, 03:41 AM
Okay. Thats the problem
BTW Try as value 10 now
yeah here it is, i saw the diference when i composed it back in photoshop, now i know why u said to use an oclusion pass makes whole lot of diference.
Sry for making the mistake like 3 times lol its already 10 42 am here and i havnt got any sleep :D
http://i254.photobucket.com/albums/hh110/DeanIvona/najnoviot/AO-1.jpg
theres the image just to make sure :D
bianconero90
02-17-2010, 03:44 AM
Okay. Which "Max Distance" value is this?
You need to increase also the "Samples". Go with 128
thats with max distance 7, gonna increase the samples to.
bianconero90
02-17-2010, 03:47 AM
Try with 10
ok rendering with those setings right now :D
bianconero90
02-17-2010, 03:50 AM
Let's see what you get :)
theres no need for GI and final gather when rendering occlusion right? maybe thats messing something up cause i turned em off.
Heres the occlusion pass.
http://i254.photobucket.com/albums/hh110/DeanIvona/oclusion.jpg
bianconero90
02-17-2010, 04:04 AM
Right, when you do an occlusion pass you don't need GI or FG etc.
It looks good.
Could you post your composition now? Lets see how it looks with an occlusion pass :)
bianconero90
02-17-2010, 04:06 AM
BTW Have you forgot to assign the occlusion pass to the magazine with Jimmy Hendrix because I can't see it.
First of all i want to say tnx to all of u DT staff for helping me alot, i learned quite alot new stuff during this project, like DOF, and proper use of AO, so i cant say thanks enough, its been and its still a blast to be part of the contest. I dont say this is the final render cause i might want to change some stuff and i still have time, ofcourse im real open to sugestions.
ofcourse here it is.
http://i254.photobucket.com/albums/hh110/DeanIvona/renderDOF4_AO.jpg
it really made whole the details really pop out, now i really know why u guys are saying its important.
BTW Have you forgot to assign the occlusion pass to the magazine with Jimmy Hendrix because I can't see it.
LOOL, i managed to do that :D, im telling ya my eyes cant see like they should right now :D
bianconero90
02-17-2010, 04:17 AM
Your image looks way better than before.
BTW Take a break, Dean!
Keep it up!
I will give you some suggestions when you are again ready
hehe, ok cool, il be reading my thread for more sugestions :bow
bianconero90
02-17-2010, 06:40 AM
Hey Dean,
Here is an other suggestion for you
I would use the "Sharpen Tool" in Photoshop to get some more sharpness and a chrome look to the strings.
Try it without a mask before you do my workflow. So you can see if you like it or not. Trust me that the strings will look fantastic and real.
I give you a tip how you can do this. First you should have a mask so you can work much easier with the "Sharpen Tool" in Photoshop and you don't need to care about the rest of your model.
How you do the mask? That's the workflow:
1. Create a new render layer and assign all your objects to that.
2. Go to the Hypershade and create a new black surface shader. Assign this material to all of your objects.
3. Than create a new white surface shader and assign this only to the six strings.
Now if you hit render you will see that everything should be black expect the six strings this should be white.
4. Now save the mask as image and put this to your composition.
!IMPORTANT: The layer with the mask should be below the occlusionPass layer!!
5. Now duplicate your colorPass (your image).
6. "CTRL+LEFT Mouse" click on the layer preview thumbnail of the mask layer. This should select the black pixels from the mask. Than invert the selection with "CTRL+SHIFT+i".
7. Select now the duplication of the colorPass (your image) with the selection selected and click on the "Layer Mask" icon at the bottom of the layers palette.
Everything should be masked expect the strings.
Now you can use the "Sharpen Tool" for adding some more effects to the strings.
:beer
sebiFR
02-17-2010, 04:57 PM
Nice work Dean !
A little bit tweaking on your metallic materials, and it will be very good :yes:
yeah i will, as soon as i wake up LOL, my eyes are kinda shut :D
Nice work Dean !
A little bit tweaking on your metallic materials, and it will be very good :yes:
sry, i must have missed your post, im glad you like it and il try my best :D
ok guys here it is, played with the strings a lil, tell me what u all think.
http://i254.photobucket.com/albums/hh110/DeanIvona/Portfolio/renderDOF4_AO_02.jpg
i think they stand out too much, but not really sure.
bianconero90
02-19-2010, 09:34 AM
Hey Dean,
You need to do this for the whole strings and not only for the lower part/middle part of the strings.
Right now, they look too uneven to me.
After you finish painting with the "Sharpen Tool" you need to play a bit with the opacity.
Keep it up!
BTW Are you using a graphic tablet?
bianconero90
02-19-2010, 09:39 AM
Ah I forgot to say that since you are using the mask for the strings you can increase the size of the brush.
tnx guys, and nope no tablet yet :(, im looking at wacom a bit expensive for me but gonna need it so il get it soon. Gonna tweak this a lil more and give u guys an update :D
bianconero90
02-19-2010, 11:07 AM
tnx guys, and nope no tablet yet :(, im looking at wacom a bit expensive for me but gonna need it so il get it soon. Gonna tweak this a lil more and give u guys an update :D
Ah okay.
I would do this again. At this time I would make the brush really big and than paint it with the "Sharpen Tool". Its about 2 seconds of work and than play with the opacity.
Good luck!
DjVoyager
02-19-2010, 11:19 AM
Dean, here's a little tip to consider: There will be a point where you need to stop, save and close. The moment of self-satisfaction as I call it, otherwise you will risk ruining a potential winner. Like they say, sometimes less is more :)
Yeah you got a point there man!
OK guys heres my final entry. :D
http://i254.photobucket.com/albums/hh110/DeanIvona/renderDOF_FINAL.jpg
CHEERS!