ykarbaschi
12-04-2009, 02:31 AM
Hi to everyone,
I'm a beginner in XNA. I've watched the RealTime Shaders with XNA from Digital tutor and did everything completely. When I execute the program for debugging, everything seems Ok but there is a gap between each loop of the Animated character. I mean that it's not a seamless and smooth movement between repeated loops while I used the gcv.fbx from the CD. I don't know what is the problem. also I can't execute the exact code from the CD to compare with my code.
For your Kindest consideration:
Athlon 64 3800+
3Gb RAM
Geforce 7300 LE
Visual C# 2008
XNA Game Studio 3.1
Thanks
I'm a beginner in XNA. I've watched the RealTime Shaders with XNA from Digital tutor and did everything completely. When I execute the program for debugging, everything seems Ok but there is a gap between each loop of the Animated character. I mean that it's not a seamless and smooth movement between repeated loops while I used the gcv.fbx from the CD. I don't know what is the problem. also I can't execute the exact code from the CD to compare with my code.
For your Kindest consideration:
Athlon 64 3800+
3Gb RAM
Geforce 7300 LE
Visual C# 2008
XNA Game Studio 3.1
Thanks