View Full Version : Witch Tower Of Doom
Phoebe
11-13-2009, 02:46 PM
Hey guys.
I am not entering this project for the monthly contest.
It is just something I did in my spare time, inspired by this month's theme.
http://www.youtube.com/watch?v=Ll9YvsQ8Yko
I used Maya for the main scene; 3dCoat for the model detailing and Vue xStream for the last segment.
http://i570.photobucket.com/albums/ss150/MsWeylandYutani/Path-to-the-tower.jpg
http://i570.photobucket.com/albums/ss150/MsWeylandYutani/Tower-main-hall.jpg
http://i570.photobucket.com/albums/ss150/MsWeylandYutani/Witch-room-of-doom.jpg
http://i570.photobucket.com/albums/ss150/MsWeylandYutani/Island-in-on-the-clouds.jpg
Comments, as usual, are welcome.:)
Phoebe
11-14-2009, 06:15 AM
Hey there, bravo2zero.
I am not submitting it for the contest, I just did this one for fun. I am not sure if I should have posted it on this forum category or in general chitchat. Well, I guess DJVoyager will be the judge of that.
ckpepper02
11-14-2009, 08:12 AM
Simply awesome!!! I'm conflicted. It's inspiring, yet I feel like quitting my project now.
Are you hiring? :P
Phoebe
11-14-2009, 08:58 AM
Thanks ckpepper02. Don't quit your project plz! I am really looking forward to seeing more updates on your modern witch. And no, I am not hiring, actually I would love to change careers and get a job in the 3d/film industry :)
I am just learning at the moment.
deathwish
11-14-2009, 09:07 AM
same here phoebe but stuck in IT at the moment.
looks awsome by the way, the scene with the central flame and stairs going up the wall - the stairs seem a tad small to me but that depends on the scale i suppose. the pyramid in reflection seems to be giving away where the liht source is also and doesnt look like its coming from the flames.
gotta say though they all look great i am working to getting to your level i hope soon.
Phoebe
11-14-2009, 09:16 AM
Thanks deathwish. Yes, I was not really happy with the pyramid segment because I applied a random expression to the intensity and y movement of the lights on top of the flames, but it turned out to be too jerky. I would love if someone here could point me out to how I can randomly animate lights intensity and movement without using random expressions.
The central flame on the other segment was indeed a tad small, because I forgot to change the fluid drop-off settings after scaling the volume emitter.
brandeil
11-14-2009, 12:05 PM
Looks great !
johnny
11-15-2009, 09:15 AM
Hey Phoebe,
I think that was simply fantastic! You created some very dramatic scenes, and the music was very good too. Definetely 10/10 for something you did in yr spare time for fun. You mentioned a random expression you did for the lighting in the pyramid scene...fancy sharing that expression? Ive used expressions before for flickering light, just curious how you went about it?
Phoebe
11-15-2009, 09:44 AM
Well, I used a mib_light_point for the MR light shader inside a point light. First I figured out the maximum value I wanted for the start and stop attenuation, then I just applied a - random. It looks something like this:
mib_light_point1.start = xx - rand(x,x);
mib_light_point1.stop = xx - rand(x,x);
You would have to replace the x with the values you think would be appropriate for your scene.
Then for the actual point light I created a similar expression for the y translation:
pointLight1.translateY = rand(x,x);
Very simple stuff really. The problem is that the random variable creates variations that are too extreme from frame to frame. I am not sure if I could use a noise variable and get better results. But in the end, it more or less did the job. Just make sure the random values are not too extreme.
DjVoyager
11-15-2009, 08:56 PM
Awesome work!