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View Full Version : maya hightfield in hypershade..



plz_come_here
08-28-2006, 04:01 AM
hi my question is for papa first then others for answer me...
i used height field from hyper shade it put an planer in scene.. i put noise in displacement node next to the right of but i have got 100% effect according to my choice... but i want to convert it into polys or nurbs... so that i could apply a texture through uv's layout help me plz.........and tell me terrain is the best software for making mountain and so on.....etc.....

baronkarza
08-28-2006, 06:24 AM
Hi pal !!
If you want to convert a displacement in polygons no panic :)
In the menu choose Modify> Convert> Displacement to Polygons
and voila les jeux son il fait ! :)
bye
Baron
p.s. I assume you have cancelled the height field and you have connected the noise texture.. (or others) to displacement map of a shader ( Lambert and so on)